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				Rabbit v0.21.0

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ABOUT:

	    Rabbit is an editor for Tecmo NBA Basketball (NES) and Tecmo
	Super NBA Basketball (SNES). It was designed for use on any Win32
	machine and requires COMDLG32.OCX and COMCTL32.OCX in order to
	function correctly.
	
	currently it can edit:
	    -team city, mascot, and abreviation strings
	    -team sim data
	    -team uniform palettes
	    -player names, info, shooting %s, and stats
	    -regular season schedule
	    -all-star teams

	    If you plan on using any of the Rabbit files across systems,
	it is highly recommended that you load both roms in order to
	initialize the platform dependent data (like uniform palettes, etc).
	Otherwise it will be zeroed out.

	---Notes on rom varification---

		NES:	-rom image must have an iNES header.
			-only the first three bytes of the header
			 are tested (compared against "NES").
		SNES:	-rom image must not contain a header.
			-the game title ("cart info" @ 0x007FC0) is
			 compared against "SUPER NBA BASKETBALL".

		other then that, Rabbit will attempt to read any *.nes
		or *.smc file thrown at it.

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FILE FORMATS:

	    The file formats are handled like xml, but without closing
	tags. The editor only reads tags that it recognizes and discards
	the rest. All tags are case sensitive (lowercase). The value
	STRING, NUMBER, BOOL and HEXSTRING designate what kind of data
	the tag is expecting.

	Rabbit INI File (*.ini):
		________________________________________
		NOTE: Not finalized yet...
		________________________________________


	Rabbit Player File (*.rpl):
		________________________________________
		first=STRING
		last=STRING
		jersey=NUMBER
		feet=NUMBER
		inch=NUMBER
		pos=NUMBER
		fg=NUMBER
		ft=NUMBER
		threept=NUMBER
		rspeed=NUMBER
		jump=NUMBER
		steal=NUMBER
		block=NUMBER
		shoot=NUMBER
		stam=NUMBER
		________________________________________
	

	Rabbit Team File (*.rte):
		________________________________________
		city=STRING
		mascot=STRING
		abrev=STRING
		ps=NUMBER
		pg=NUMBER
		unifnes=BOOL
		unifpalnes=HEXSTRING
		unifsnes=BOOL
		unifpalsnes0=HEXSTRING
		unifpalsnes1=HEXSTRING
		unifpalsnes2=HEXSTRING
		unifpalsnes3=HEXSTRING
		#0
		(player0  -> see *.rpl format)
		#END
		...
		...
		#11
		(player11 -> see *.rpl format)
		#END
		________________________________________


	Rabbit Project File (*.rpr):
		________________________________________
		@SCHED
		HEXSTRING
		@END
		@ALLSTAR
		east=HEXSTRING
		west=HEXSTRING
		@END
		@0
		(team0 -> see *.rte format)
		@END
		...
		...
		@26
		(team0 -> see *.rte format)
		@END
		________________________________________


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VERSION HISTORY:

	Rabbit v0.21.0	(01-25-2017)
		-fixed invalid directory crash

	Rabbit v0.20.0  (05-04-2008)
		-uniform palette editing
		-real-time uniform viewer
		-schedule data is saved to *.rpr files
		-NES support added
		-all-star support

	Rabbit v0.19.0  (??-??-2008)
		-bug fixes

	Rabbit v0.18.0	02-25-2008)
		-initial release

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